Tino

Tino—Design Engineer

Curious Explorer of the web: I weave code, design, and art to create immersive digital experiences. My work includes motion design, computer graphics, and innovative approaches to human-computer interaction. In addition to client projects for brands and individuals, I enjoy 3D tinkering, mechanical keyboard modding, and studying the Japanese language (日本語).

Featured Crafts

Interactive Pixel Shader

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Interactive Pixel Shader

A playful pixel distortion effect that creates a stretchy, fractured text animation with mouse movement

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Glyph Framework

Glyph Framework

A modern and minimal front-end framework

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Pile - A Stack Clone

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Pile - A Stack Clone

A clone of the popular stack game built with Three.js

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Latest Post

Pixel Play: Crafting a Gooey, Interactive Shader

May 15, 2025

A peek into building a responsive pixel distortion effect with Three.js & GLSL. Less code, more delightful interaction!

Currently Reading

Count Zero

Count Zero

by William Gibson

Progress0.4%

Bucket List

  • Speak at a major tech conference
  • Build my dream game and get people to play
  • Synth Like Reznor: Play. Experiment
  • Visit Japan, explore Tokyo and experience Tatsumi PA
  • Contribute to Three.js